So, Mario isn’t Super Mario if he’s not able to collect coins or (sadly) die. Therefore, Merlijn and Tjalling built several cool functions to get closer to the arcade version of Super Mario Bros. Hit the question mark with your head and a coin will appear, collect the coin and it will dissappear in the game and add up to your score. They used Tableau filters for this one to show parts and exclude filters hide elements like the question mark icon.
If you play Mario a lot you probably also died a few times. They integrated a ‘die-function’ to let the game be more challenging. Nobody lives forever right? The main idea is to get the Y axis below a certain level. A collision detects it with a Goomba, you die and the game resets to its starting point. This was all set in the Game Engine by Tjalling.
Jumping and hitting the flag is the ultimate action to end every Mario level. The game had to have this function too. If you manage to get to the end of the level and jump on the flag, the game will take over. The game will let Mario fall down the pole and Mario will walk to the castle and disappear. After that you receive the message that you finished the game and you will be able to share your score with #mariointableau.